using Server.Engines.Craft; namespace Server.Items { [Flippable(0xFB5, 0xFB4)] public class SledgeHammer : BaseTool { [Constructible] public SledgeHammer() : base(0xFB5) => Layer = Layer.OneHanded; [Constructible] public SledgeHammer(int uses) : base(uses, 0xFB5) => Layer = Layer.OneHanded; public SledgeHammer(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }