using Server.Engines.Craft; namespace Server.Items { [Flippable(0x1EB8, 0x1EB9)] public class TinkerTools : BaseTool { [Constructible] public TinkerTools() : base(0x1EB8) => Weight = 1.0; [Constructible] public TinkerTools(int uses) : base(uses, 0x1EB8) => Weight = 1.0; public TinkerTools(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefTinkering.CraftSystem; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TinkersTools : BaseTool { [Constructible] public TinkersTools() : base(0x1EBC) => Weight = 1.0; [Constructible] public TinkersTools(int uses) : base(uses, 0x1EBC) => Weight = 1.0; public TinkersTools(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefTinkering.CraftSystem; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }