namespace Server.Items { public abstract class BaseWaterContainer : Container, IHasQuantity { private int m_Quantity; public BaseWaterContainer(int item_Id, bool filled) : base(item_Id) => m_Quantity = filled ? MaxQuantity : 0; public BaseWaterContainer(Serial serial) : base(serial) { } public abstract int voidItem_ID { get; } public abstract int fullItem_ID { get; } public abstract int MaxQuantity { get; } public override int DefaultGumpID => 0x3e; [CommandProperty(AccessLevel.GameMaster)] public virtual bool IsEmpty => m_Quantity <= 0; [CommandProperty(AccessLevel.GameMaster)] public virtual bool IsFull => m_Quantity >= MaxQuantity; [CommandProperty(AccessLevel.GameMaster)] public virtual int Quantity { get => m_Quantity; set { if (value != m_Quantity) { m_Quantity = value < 1 ? 0 : value > MaxQuantity ? MaxQuantity : value; Movable = !IsLockedDown ? IsEmpty : false; ItemID = IsEmpty ? voidItem_ID : fullItem_ID; if (!IsEmpty) { IEntity rootParent = RootParent; if (rootParent?.Map != null && rootParent.Map != Map.Internal) MoveToWorld(rootParent.Location, rootParent.Map); } InvalidateProperties(); } } } public override void OnDoubleClick(Mobile from) { if (IsEmpty) base.OnDoubleClick(from); } public override void OnSingleClick(Mobile from) { if (IsEmpty) { base.OnSingleClick(from); } else { if (Name == null) LabelTo(from, LabelNumber); else LabelTo(from, Name); } } public override void OnAosSingleClick(Mobile from) { if (IsEmpty) { base.OnAosSingleClick(from); } else { if (Name == null) LabelTo(from, LabelNumber); else LabelTo(from, Name); } } public override void GetProperties(ObjectPropertyList list) { if (IsEmpty) base.GetProperties(list); } public override bool OnDragDropInto(Mobile from, Item item, Point3D p) { if (!IsEmpty) return false; return base.OnDragDropInto(from, item, p); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Quantity); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Quantity = reader.ReadInt(); } } }