using Server.Items; namespace Server.Mobiles { public class Messenger : BaseEscortable { [Constructible] public Messenger() => Title = "the messenger"; public Messenger(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display 'the messenger' when single-clicking private static int GetRandomHue() { return Utility.Random(6) switch { 0 => 0, 1 => Utility.RandomBlueHue(), 2 => Utility.RandomGreenHue(), 3 => Utility.RandomRedHue(), 4 => Utility.RandomYellowHue(), 5 => Utility.RandomNeutralHue(), _ => 0 }; } public override void InitOutfit() { if (Female) AddItem(new PlainDress()); else AddItem(new Shirt(GetRandomHue())); int lowHue = GetRandomHue(); AddItem(new ShortPants(lowHue)); if (Female) AddItem(new Boots(lowHue)); else AddItem(new Shoes(lowHue)); int randomHair = Utility.Random(4); HairItemID = randomHair == 4 ? 0x203B : 0x2048 + randomHair; HairHue = Race.RandomHairHue(); PackGold(200, 250); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }