using System; using Server.Mobiles; namespace Server.Spells.Eighth { public class EnergyVortexSpell : MagerySpell, ISpellTargetingPoint3D { private static readonly SpellInfo m_Info = new SpellInfo( "Energy Vortex", "Vas Corp Por", 260, 9032, false, Reagent.Bloodmoss, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade); public EnergyVortexSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Eighth; public override bool CheckCast() { if (!base.CheckCast()) return false; if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this); } public void Target(IPoint3D p) { Map map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { TimeSpan duration; if (Core.AOS) duration = TimeSpan.FromSeconds(90.0); else duration = TimeSpan.FromSeconds(Utility.Random(80, 40)); BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration); } FinishSequence(); } } }