using System; using Server; using Server.Mobiles; using Server.Items; namespace Server.Items { public class RandomTalisman : BaseTalisman { [Constructible] public RandomTalisman() : base( GetRandomItemID() ) { Summoner = BaseTalisman.GetRandomSummoner(); if ( Summoner.IsEmpty ) { Removal = BaseTalisman.GetRandomRemoval(); if ( Removal != TalismanRemoval.None ) { MaxCharges = BaseTalisman.GetRandomCharges(); MaxChargeTime = 1200; } } else { MaxCharges = Utility.RandomMinMax( 10, 50 ); if ( Summoner.IsItem ) MaxChargeTime = 60; else MaxChargeTime = 1800; } Blessed = BaseTalisman.GetRandomBlessed(); Slayer = BaseTalisman.GetRandomSlayer(); Protection = BaseTalisman.GetRandomProtection(); Killer = BaseTalisman.GetRandomKiller(); Skill = BaseTalisman.GetRandomSkill(); ExceptionalBonus = BaseTalisman.GetRandomExceptional(); SuccessBonus = BaseTalisman.GetRandomSuccessful(); Charges = MaxCharges; } public RandomTalisman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }