/*************************************************************************** * Map.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using System.Collections; using System.Collections.Generic; using Server.Items; using Server.Network; using Server.Targeting; using System.Linq; namespace Server { [Flags] public enum MapRules { None = 0x0000, Internal = 0x0001, // Internal map (used for dragging, commodity deeds, etc) FreeMovement = 0x0002, // Anyone can move over anyone else without taking stamina loss BeneficialRestrictions = 0x0004, // Disallow performing beneficial actions on criminals/murderers HarmfulRestrictions = 0x0008, // Disallow performing harmful actions on innocents TrammelRules = FreeMovement | BeneficialRestrictions | HarmfulRestrictions, FeluccaRules = None } public interface IPooledEnumerable : IEnumerable { void Free(); } public interface IPooledEnumerable : IPooledEnumerable, IEnumerable { } public static class PooledEnumeration { public delegate IEnumerable Selector(Sector sector, Rectangle2D bounds); public static Selector ClientSelector { get; set; } public static Selector EntitySelector { get; set; } public static Selector MobileSelector { get; set; } public static Selector ItemSelector { get; set; } public static Selector MultiSelector { get; set; } public static Selector MultiTileSelector { get; set; } static PooledEnumeration() { ClientSelector = SelectClients; EntitySelector = SelectEntities; MobileSelector = SelectMobiles; ItemSelector = SelectItems; MultiSelector = SelectMultis; MultiTileSelector = SelectMultiTiles; } public static IEnumerable SelectClients(Sector s, Rectangle2D bounds) { return s.Clients.Where(o => o != null && o.Mobile != null && !o.Mobile.Deleted && bounds.Contains(o.Mobile)); } public static IEnumerable SelectEntities(Sector s, Rectangle2D bounds) { return SelectEntities(s, true, true, bounds); } public static IEnumerable SelectEntities(Sector s, bool items, bool mobiles, Rectangle2D bounds) { IEnumerable eable = Enumerable.Empty(); if (mobiles) eable = eable.Union(s.Mobiles.Where(o => o != null && !o.Deleted)); if (items) eable = eable.Union(s.Items.Where(o => o != null && !o.Deleted && o.Parent == null)); return eable.Where(bounds.Contains); } public static IEnumerable SelectMobiles(Sector s, Rectangle2D bounds) where T : Mobile { return s.Mobiles.OfType().Where(o => o != null && !o.Deleted && bounds.Contains(o)); } public static IEnumerable SelectItems(Sector s, Rectangle2D bounds) where T : Item { return s.Items.OfType().Where(o => o != null && !o.Deleted && o.Parent == null && o is T && bounds.Contains(o)); } public static IEnumerable SelectMultis(Sector s, Rectangle2D bounds) { return s.Multis.Where(o => o != null && !o.Deleted && bounds.Contains(o.Location)); } public static IEnumerable SelectMultiTiles(Sector s, Rectangle2D bounds) { foreach (var o in s.Multis.Where(o => o != null && !o.Deleted)) { var c = o.Components; int x, y, xo, yo; StaticTile[] t, r; for (x = bounds.Start.X; x < bounds.End.X; x++) { xo = x - (o.X + c.Min.X); if (xo < 0 || xo >= c.Width) { continue; } for (y = bounds.Start.Y; y < bounds.End.Y; y++) { yo = y - (o.Y + c.Min.Y); if (yo < 0 || yo >= c.Height) { continue; } t = c.Tiles[xo][yo]; if (t.Length <= 0) { continue; } r = new StaticTile[t.Length]; for (var i = 0; i < t.Length; i++) { r[i] = t[i]; r[i].Z += o.Z; } yield return r; } } } } public static Map.PooledEnumerable GetClients(Map map, Rectangle2D bounds) { return Map.PooledEnumerable.Instantiate(map, bounds, ClientSelector ?? SelectClients); } public static Map.PooledEnumerable GetEntities(Map map, Rectangle2D bounds) { return GetEntities(map, bounds, true, true); } public static Map.PooledEnumerable GetEntities(Map map, Rectangle2D bounds, bool items, bool mobiles) { return Map.PooledEnumerable.Instantiate(map, bounds, EntitySelector ?? SelectEntities); } public static Map.PooledEnumerable GetMobiles(Map map, Rectangle2D bounds) { return GetMobiles(map, bounds); } public static Map.PooledEnumerable GetMobiles(Map map, Rectangle2D bounds) where T : Mobile { return Map.PooledEnumerable.Instantiate(map, bounds, SelectMobiles); } public static Map.PooledEnumerable GetItems(Map map, Rectangle2D bounds) where T : Item { return Map.PooledEnumerable.Instantiate(map, bounds, SelectItems); } public static Map.PooledEnumerable GetMultis(Map map, Rectangle2D bounds) { return Map.PooledEnumerable.Instantiate(map, bounds, MultiSelector ?? SelectMultis); } public static Map.PooledEnumerable GetMultiTiles(Map map, Rectangle2D bounds) { return Map.PooledEnumerable.Instantiate(map, bounds, MultiTileSelector ?? SelectMultiTiles); } public static IEnumerable EnumerateSectors(Map map, Rectangle2D bounds) { if (map == null || map == Map.Internal) yield break; int x1 = bounds.Start.X; int y1 = bounds.Start.Y; int x2 = bounds.End.X; int y2 = bounds.End.Y; if (!Bound(map, ref x1, ref y1, ref x2, ref y2, out int xSector, out int ySector)) yield break; var index = 0; while (NextSector(map, x1, y1, x2, y2, ref index, ref xSector, ref ySector, out Sector s)) yield return s; } public static bool Bound( Map map, ref int x1, ref int y1, ref int x2, ref int y2, out int xSector, out int ySector) { if (map == null || map == Map.Internal) { xSector = ySector = 0; return false; } map.Bound(x1, y1, out x1, out y1); map.Bound(x2 - 1, y2 - 1, out x2, out y2); x1 >>= Map.SectorShift; y1 >>= Map.SectorShift; x2 >>= Map.SectorShift; y2 >>= Map.SectorShift; xSector = x1; ySector = y1; return true; } private static bool NextSector( Map map, int x1, int y1, int x2, int y2, ref int index, ref int xSector, ref int ySector, out Sector s) { if (map == null) { s = null; xSector = ySector = 0; return false; } if (map == Map.Internal) { s = map.InvalidSector; xSector = ySector = 0; return false; } if (index++ > 0) { if (++ySector > y2) { ySector = y1; if (++xSector > x2) { xSector = x1; s = map.InvalidSector; return false; } } } s = map.GetRealSector(xSector, ySector); return true; } } [Parsable] //[CustomEnum( new string[]{ "Felucca", "Trammel", "Ilshenar", "Malas", "Internal" } )] public sealed class Map : IComparable, IComparable { public const int SectorSize = 16; public const int SectorShift = 4; public static int SectorActiveRange = 2; private static Map[] m_Maps = new Map[0x100]; public static Map[] Maps => m_Maps; public static Map Felucca => m_Maps[0]; public static Map Trammel => m_Maps[1]; public static Map Ilshenar => m_Maps[2]; public static Map Malas => m_Maps[3]; public static Map Tokuno => m_Maps[4]; public static Map TerMur => m_Maps[5]; public static Map Internal => m_Maps[0x7F]; private static List m_AllMaps = new List(); public static List AllMaps => m_AllMaps; private int m_MapID, m_MapIndex, m_FileIndex; private int m_Width, m_Height; private int m_SectorsWidth, m_SectorsHeight; private int m_Season; private Dictionary m_Regions; private Region m_DefaultRegion; public int Season { get { return m_Season; } set { m_Season = value; } } private string m_Name; private MapRules m_Rules; private Sector[][] m_Sectors; private Sector m_InvalidSector; private TileMatrix m_Tiles; public static string[] GetMapNames() { return m_Maps.Where(m => m != null).Select(m => m.Name).ToArray(); } public static Map[] GetMapValues() { return m_Maps.Where(m => m != null).ToArray(); } public static Map Parse(string value) { if (String.IsNullOrWhiteSpace(value)) { return null; } if (Insensitive.Equals(value, "Internal")) { return Internal; } if (!Int32.TryParse(value, out int index)) { return m_Maps.FirstOrDefault(m => m != null && Insensitive.Equals(m.Name, value)); } if (index == 127) { return Internal; } return m_Maps.FirstOrDefault(m => m != null && m.MapIndex == index); } public override string ToString() { return Name; } public int GetAverageZ( int x, int y ) { int z = 0, avg = 0, top = 0; GetAverageZ( x, y, ref z, ref avg, ref top ); return avg; } public void GetAverageZ( int x, int y, ref int z, ref int avg, ref int top ) { int zTop = Tiles.GetLandTile( x, y ).Z; int zLeft = Tiles.GetLandTile( x, y + 1 ).Z; int zRight = Tiles.GetLandTile( x + 1, y ).Z; int zBottom = Tiles.GetLandTile( x + 1, y + 1 ).Z; z = zTop; if ( zLeft < z ) z = zLeft; if ( zRight < z ) z = zRight; if ( zBottom < z ) z = zBottom; top = zTop; if ( zLeft > top ) top = zLeft; if ( zRight > top ) top = zRight; if ( zBottom > top ) top = zBottom; if ( Math.Abs( zTop - zBottom ) > Math.Abs( zLeft - zRight ) ) avg = FloorAverage( zLeft, zRight ); else avg = FloorAverage( zTop, zBottom ); } private static int FloorAverage( int a, int b ) { int v = a + b; if ( v < 0 ) --v; return v / 2; } #region Get*InRange/Bounds public IPooledEnumerable GetObjectsInRange(Point3D p) { return GetObjectsInRange(p, Core.GlobalMaxUpdateRange); } public IPooledEnumerable GetObjectsInRange(Point3D p, int range) { return GetObjectsInRange(p, range, true, true); } public IPooledEnumerable GetObjectsInRange(Point3D p, int range, bool items, bool mobiles) { return GetObjectsInBounds(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1), items, mobiles); } public IPooledEnumerable GetObjectsInBounds(Rectangle2D bounds) { return GetObjectsInBounds(bounds, true, true); } public IPooledEnumerable GetObjectsInBounds(Rectangle2D bounds, bool items, bool mobiles) { return PooledEnumeration.GetEntities(this, bounds, items, mobiles); } public IPooledEnumerable GetClientsInRange(Point3D p) { return GetClientsInRange(p, Core.GlobalMaxUpdateRange); } public IPooledEnumerable GetClientsInRange(Point3D p, int range) { return GetClientsInBounds(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1)); } public IPooledEnumerable GetClientsInBounds(Rectangle2D bounds) { return PooledEnumeration.GetClients(this, bounds); } public IPooledEnumerable GetItemsInRange(Point3D p) { return GetItemsInRange(p, Core.GlobalMaxUpdateRange); } public IPooledEnumerable GetItemsInRange(Point3D p, int range) { return GetItemsInRange(p, range); } public IPooledEnumerable GetItemsInRange(Point3D p, int range) where T : Item { return GetItemsInBounds(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1)); } public IPooledEnumerable GetItemsInBounds(Rectangle2D bounds) { return GetItemsInBounds(bounds); } public IPooledEnumerable GetItemsInBounds(Rectangle2D bounds) where T : Item { return PooledEnumeration.GetItems(this, bounds); } public IPooledEnumerable GetMobilesInRange(Point3D p) { return GetMobilesInRange(p, Core.GlobalMaxUpdateRange); } public IPooledEnumerable GetMobilesInRange(Point3D p, int range) { return GetMobilesInRange(p, range); } public IPooledEnumerable GetMobilesInRange(Point3D p, int range) where T : Mobile { return GetMobilesInBounds(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1)); } public IPooledEnumerable GetMobilesInBounds(Rectangle2D bounds) { return GetMobilesInBounds(bounds); } public IPooledEnumerable GetMobilesInBounds(Rectangle2D bounds) where T : Mobile { return PooledEnumeration.GetMobiles(this, bounds); } #endregion public IPooledEnumerable GetMultiTilesAt(int x, int y) { return PooledEnumeration.GetMultiTiles(this, new Rectangle2D(x, y, 1, 1)); } #region CanFit public bool CanFit( Point3D p, int height, bool checkBlocksFit = false, bool checkMobiles = true, bool requireSurface = true ) { return CanFit( p.m_X, p.m_Y, p.m_Z, height, checkBlocksFit, checkMobiles, requireSurface ); } public bool CanFit( Point2D p, int z, int height, bool checkBlocksFit = false, bool checkMobiles = true, bool requireSurface = true ) { return CanFit( p.m_X, p.m_Y, z, height, checkBlocksFit, checkMobiles, requireSurface ); } public bool CanFit( int x, int y, int z, int height, bool checkBlocksFit = false, bool checkMobiles = true, bool requireSurface = true ) { if ( this == Internal ) return false; if ( x < 0 || y < 0 || x >= m_Width || y >= m_Height ) return false; bool hasSurface = false; LandTile lt = Tiles.GetLandTile( x, y ); int lowZ = 0, avgZ = 0, topZ = 0; GetAverageZ( x, y, ref lowZ, ref avgZ, ref topZ ); TileFlag landFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags; if ( ( landFlags & TileFlag.Impassable ) != 0 && avgZ > z && ( z + height ) > lowZ ) return false; if ( ( landFlags & TileFlag.Impassable ) == 0 && z == avgZ && !lt.Ignored ) hasSurface = true; StaticTile[] staticTiles = Tiles.GetStaticTiles( x, y, true ); bool surface, impassable; for ( int i = 0; i < staticTiles.Length; ++i ) { ItemData id = TileData.ItemTable[staticTiles[i].ID & TileData.MaxItemValue]; surface = id.Surface; impassable = id.Impassable; return !((surface || impassable) && staticTiles[i].Z + id.CalcHeight > z && z + height > staticTiles[i].Z) || surface && !impassable && z == staticTiles[i].Z + id.CalcHeight; } Sector sector = GetSector( x, y ); List items = sector.Items; List mobs = sector.Mobiles; for ( int i = 0; i < items.Count; ++i ) { Item item = items[i]; if ( !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint( x, y ) ) { ItemData id = item.ItemData; surface = id.Surface; impassable = id.Impassable; return !((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z && z + height > item.Z) || surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight; } } if ( checkMobiles ) { for ( int i = 0; i < mobs.Count; ++i ) { Mobile m = mobs[i]; if (m.Location.m_X == x && m.Location.m_Y == y && (m.AccessLevel == AccessLevel.Player || !m.Hidden) && m.Z + 16 > z && z + height > m.Z) return false; } } return !requireSurface || hasSurface; } #endregion #region CanSpawnMobile public bool CanSpawnMobile( Point3D p ) { return CanSpawnMobile( p.m_X, p.m_Y, p.m_Z ); } public bool CanSpawnMobile( Point2D p, int z ) { return CanSpawnMobile( p.m_X, p.m_Y, z ); } public bool CanSpawnMobile( int x, int y, int z ) { if ( !Region.Find( new Point3D( x, y, z ), this ).AllowSpawn() ) return false; return CanFit( x, y, z, 16 ); } #endregion private class ZComparer : IComparer { public static readonly ZComparer Default = new ZComparer(); public int Compare( Item x, Item y ) { return x.Z.CompareTo( y.Z ); } } private static readonly Queue> _FixPool = new Queue>(128); private static readonly List _EmptyFixItems = new List(); private static List AcquireFixItems(Map map, int x, int y) { if (map == null || map == Internal || x < 0 || x > map.Width || y < 0 || y > map.Height) { return _EmptyFixItems; } List pool = null; lock (_FixPool) { if (_FixPool.Count > 0) { pool = _FixPool.Dequeue(); } } if (pool == null) { pool = new List(128); // Arbitrary limit } var eable = map.GetItemsInRange(new Point3D(x, y, 0), 0); pool.AddRange( eable.Where(item => item.ItemID <= TileData.MaxItemValue && !(item is BaseMulti)) .OrderBy(item => item.Z) .Take(pool.Capacity)); eable.Free(); return pool; } private static void FreeFixItems(List pool) { if (pool == _EmptyFixItems) return; pool.Clear(); lock (_FixPool) { if (_FixPool.Count < 128) { _FixPool.Enqueue(pool); } } } public void FixColumn(int x, int y) { var landTile = Tiles.GetLandTile(x, y); var tiles = Tiles.GetStaticTiles(x, y, true); int landZ = 0, landAvg = 0, landTop = 0; GetAverageZ(x, y, ref landZ, ref landAvg, ref landTop); var items = AcquireFixItems(this, x, y); for (var i = 0; i < items.Count; i++) { var toFix = items[i]; if (!toFix.Movable) continue; var z = int.MinValue; var currentZ = toFix.Z; if (!landTile.Ignored && landAvg <= currentZ) z = landAvg; foreach (var tile in tiles) { var id = TileData.ItemTable[tile.ID & TileData.MaxItemValue]; var checkZ = tile.Z; var checkTop = checkZ + id.CalcHeight; if (checkTop == checkZ && !id.Surface) ++checkTop; if (checkTop > z && checkTop <= currentZ) z = checkTop; } for (var j = 0; j < items.Count; ++j) { if (j == i) continue; var item = items[j]; var id = item.ItemData; var checkZ = item.Z; var checkTop = checkZ + id.CalcHeight; if (checkTop == checkZ && !id.Surface) ++checkTop; if (checkTop > z && checkTop <= currentZ) z = checkTop; } if (z != int.MinValue) toFix.Location = new Point3D(toFix.X, toFix.Y, z); } FreeFixItems(items); } /* This could probably be re-implemented if necessary (perhaps via an ITile interface?). public List GetTilesAt( Point2D p, bool items, bool land, bool statics ) { List list = new List(); if ( this == Internal ) return list; if ( land ) list.Add( Tiles.GetLandTile( p.m_X, p.m_Y ) ); if ( statics ) list.AddRange( Tiles.GetStaticTiles( p.m_X, p.m_Y, true ) ); if ( items ) { Sector sector = GetSector( p ); foreach ( Item item in sector.Items ) if ( item.AtWorldPoint( p.m_X, p.m_Y ) ) list.Add( new StaticTile( (ushort)item.ItemID, (sbyte) item.Z ) ); } return list; } */ /// /// Gets the highest surface that is lower than . /// /// The reference point. /// A surface or . public object GetTopSurface( Point3D p ) { if ( this == Internal ) return null; object surface = null; int surfaceZ = int.MinValue; LandTile lt = Tiles.GetLandTile( p.X, p.Y ); if ( !lt.Ignored ) { int avgZ = GetAverageZ( p.X, p.Y ); if ( avgZ <= p.Z ) { surface = lt; surfaceZ = avgZ; if ( surfaceZ == p.Z ) return surface; } } StaticTile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true ); for ( int i = 0; i < staticTiles.Length; i++ ) { StaticTile tile = staticTiles[i]; ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue]; if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 ) { int tileZ = tile.Z + id.CalcHeight; if ( tileZ > surfaceZ && tileZ <= p.Z ) { surface = tile; surfaceZ = tileZ; if ( surfaceZ == p.Z ) return surface; } } } Sector sector = GetSector( p.X, p.Y ); for ( int i = 0; i < sector.Items.Count; i++ ) { Item item = sector.Items[i]; if ( !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint( p.X, p.Y ) && !item.Movable ) { ItemData id = item.ItemData; if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 ) { int itemZ = item.Z + id.CalcHeight; if ( itemZ > surfaceZ && itemZ <= p.Z ) { surface = item; surfaceZ = itemZ; if ( surfaceZ == p.Z ) return surface; } } } } return surface; } public void Bound( int x, int y, out int newX, out int newY ) { if ( x < 0 ) newX = 0; else if ( x >= m_Width ) newX = m_Width - 1; else newX = x; if ( y < 0 ) newY = 0; else if ( y >= m_Height ) newY = m_Height - 1; else newY = y; } public Point2D Bound( Point2D p ) { int x = p.m_X, y = p.m_Y; if ( x < 0 ) x = 0; else if ( x >= m_Width ) x = m_Width - 1; if ( y < 0 ) y = 0; else if ( y >= m_Height ) y = m_Height - 1; return new Point2D( x, y ); } public Map( int mapID, int mapIndex, int fileIndex, int width, int height, int season, string name, MapRules rules ) { m_MapID = mapID; m_MapIndex = mapIndex; m_FileIndex = fileIndex; m_Width = width; m_Height = height; m_Season = season; m_Name = name; m_Rules = rules; m_Regions = new Dictionary( StringComparer.OrdinalIgnoreCase ); m_InvalidSector = new Sector( 0, 0, this ); m_SectorsWidth = width >> SectorShift; m_SectorsHeight = height >> SectorShift; m_Sectors = new Sector[m_SectorsWidth][]; } #region GetSector public Sector GetSector( Point3D p ) { return InternalGetSector( p.m_X >> SectorShift, p.m_Y >> SectorShift ); } public Sector GetSector( Point2D p ) { return InternalGetSector( p.m_X >> SectorShift, p.m_Y >> SectorShift ); } public Sector GetSector( IPoint2D p ) { return InternalGetSector( p.X >> SectorShift, p.Y >> SectorShift ); } public Sector GetSector( int x, int y ) { return InternalGetSector( x >> SectorShift, y >> SectorShift ); } public Sector GetRealSector( int x, int y ) { return InternalGetSector( x, y ); } private Sector InternalGetSector( int x, int y ) { if ( x >= 0 && x < m_SectorsWidth && y >= 0 && y < m_SectorsHeight ) { Sector[] xSectors = m_Sectors[x]; if ( xSectors == null ) m_Sectors[x] = xSectors = new Sector[m_SectorsHeight]; Sector sec = xSectors[y]; if ( sec == null ) xSectors[y] = sec = new Sector( x, y, this ); return sec; } return m_InvalidSector; } #endregion public void ActivateSectors( int cx, int cy ) { for ( int x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x ) { for ( int y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y ) { Sector sect = GetRealSector( x, y ); if ( sect != m_InvalidSector ) sect.Activate(); } } } public void DeactivateSectors( int cx, int cy ) { for ( int x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x ) { for ( int y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y ) { Sector sect = GetRealSector( x, y ); if ( sect != m_InvalidSector && !PlayersInRange( sect, SectorActiveRange ) ) sect.Deactivate(); } } } private bool PlayersInRange( Sector sect, int range ) { for ( int x = sect.X - range; x <= sect.X + range; ++x ) { for ( int y = sect.Y - range; y <= sect.Y + range; ++y ) { Sector check = GetRealSector( x, y ); if ( check != m_InvalidSector && check.Players.Count > 0 ) return true; } } return false; } public void OnClientChange( NetState oldState, NetState newState, Mobile m ) { if ( this != Internal ) GetSector( m ).OnClientChange( oldState, newState ); } public void OnEnter( Mobile m ) { if ( this != Internal ) GetSector( m ).OnEnter( m ); } public void OnEnter( Item item ) { if ( this == Internal ) return; GetSector( item ).OnEnter( item ); if ( item is BaseMulti ) { BaseMulti m = (BaseMulti)item; MultiComponentList mcl = m.Components; Sector start = GetMultiMinSector( item.Location, mcl ); Sector end = GetMultiMaxSector( item.Location, mcl ); AddMulti( m, start, end ); } } public void OnLeave( Mobile m ) { if ( this != Internal ) GetSector( m ).OnLeave( m ); } public void OnLeave( Item item ) { if ( this == Internal ) return; GetSector( item ).OnLeave( item ); if ( item is BaseMulti ) { BaseMulti m = (BaseMulti)item; MultiComponentList mcl = m.Components; Sector start = GetMultiMinSector( item.Location, mcl ); Sector end = GetMultiMaxSector( item.Location, mcl ); RemoveMulti( m, start, end ); } } public void RemoveMulti( BaseMulti m, Sector start, Sector end ) { if ( this == Internal ) return; for ( int x = start.X; x <= end.X; ++x ) for ( int y = start.Y; y <= end.Y; ++y ) InternalGetSector( x, y ).OnMultiLeave( m ); } public void AddMulti( BaseMulti m, Sector start, Sector end ) { if ( this == Internal ) return; for ( int x = start.X; x <= end.X; ++x ) for ( int y = start.Y; y <= end.Y; ++y ) InternalGetSector( x, y ).OnMultiEnter( m ); } public Sector GetMultiMinSector( Point3D loc, MultiComponentList mcl ) { return GetSector( Bound( new Point2D( loc.m_X + mcl.Min.m_X, loc.m_Y + mcl.Min.m_Y ) ) ); } public Sector GetMultiMaxSector( Point3D loc, MultiComponentList mcl ) { return GetSector( Bound( new Point2D( loc.m_X + mcl.Max.m_X, loc.m_Y + mcl.Max.m_Y ) ) ); } public void OnMove( Point3D oldLocation, Mobile m ) { if ( this == Internal ) return; Sector oldSector = GetSector( oldLocation ); Sector newSector = GetSector( m.Location ); if ( oldSector != newSector ) { oldSector.OnLeave( m ); newSector.OnEnter( m ); } } public void OnMove( Point3D oldLocation, Item item ) { if ( this == Internal ) return; Sector oldSector = GetSector( oldLocation ); Sector newSector = GetSector( item.Location ); if ( oldSector != newSector ) { oldSector.OnLeave( item ); newSector.OnEnter( item ); } if ( item is BaseMulti ) { BaseMulti m = (BaseMulti)item; MultiComponentList mcl = m.Components; Sector start = GetMultiMinSector( item.Location, mcl ); Sector end = GetMultiMaxSector( item.Location, mcl ); Sector oldStart = GetMultiMinSector( oldLocation, mcl ); Sector oldEnd = GetMultiMaxSector( oldLocation, mcl ); if ( oldStart != start || oldEnd != end ) { RemoveMulti( m, oldStart, oldEnd ); AddMulti( m, start, end ); } } } private object tileLock = new object(); public TileMatrix Tiles { get { if (m_Tiles == null) lock (tileLock) m_Tiles = new TileMatrix(this, m_FileIndex, m_MapID, m_Width, m_Height); return m_Tiles; } } public int MapID => m_MapID; public int MapIndex => m_MapIndex; public int Width => m_Width; public int Height => m_Height; public Dictionary Regions => m_Regions; public void RegisterRegion( Region reg ) { string regName = reg.Name; if ( regName != null ) { if ( m_Regions.ContainsKey( regName ) ) Console.WriteLine( "Warning: Duplicate region name '{0}' for map '{1}'", regName, this.Name ); else m_Regions[regName] = reg; } } public void UnregisterRegion( Region reg ) { string regName = reg.Name; if ( regName != null ) m_Regions.Remove( regName ); } public Region DefaultRegion { get { if ( m_DefaultRegion == null ) m_DefaultRegion = new Region( null, this, 0, new Rectangle3D[0] ); return m_DefaultRegion; } set { m_DefaultRegion = value; } } public MapRules Rules { get { return m_Rules; } set { m_Rules = value; } } public Sector InvalidSector => m_InvalidSector; public string Name { get { if (this == Internal && m_Name != "Internal") { Console.WriteLine("Internal Map Name was changed to '{0}'", m_Name); m_Name = "Internal"; } return m_Name; } set { if (this == Internal && value != "Internal") { Console.WriteLine("Attempted to set Internal Map Name to '{0}'", value); value = "Internal"; } m_Name = value; } } public class NullEnumerable : IPooledEnumerable { public static readonly NullEnumerable Instance = new NullEnumerable(); private readonly IEnumerable _Empty; private NullEnumerable() { _Empty = Enumerable.Empty(); } IEnumerator IEnumerable.GetEnumerator() { return _Empty.GetEnumerator(); } public IEnumerator GetEnumerator() { return _Empty.GetEnumerator(); } public void Free() { } } public sealed class PooledEnumerable : IPooledEnumerable, IDisposable { private static readonly Queue> _Buffer = new Queue>(0x400); public static PooledEnumerable Instantiate(Map map, Rectangle2D bounds, PooledEnumeration.Selector selector) { PooledEnumerable e = null; lock (((ICollection)_Buffer).SyncRoot) { if (_Buffer.Count > 0) e = _Buffer.Dequeue(); } var pool = PooledEnumeration.EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds)); if (e != null) { e._Pool.AddRange(pool); return e; } return new PooledEnumerable(pool); } private bool _IsDisposed; private List _Pool = new List(0x40); public PooledEnumerable(IEnumerable pool) { _Pool.AddRange(pool); } IEnumerator IEnumerable.GetEnumerator() { return _Pool.GetEnumerator(); } public IEnumerator GetEnumerator() { return _Pool.GetEnumerator(); } public void Free() { if (_IsDisposed) return; _Pool.Clear(); _Pool.Capacity = Math.Max(_Pool.Capacity, 0x100); lock (((ICollection)_Buffer).SyncRoot) { _Buffer.Enqueue(this); } } public void Dispose() { _IsDisposed = true; _Pool.Clear(); _Pool.TrimExcess(); _Pool = null; } } public Point3D GetPoint( object o, bool eye ) { Point3D p; if ( o is Mobile ) { p = ((Mobile)o).Location; p.Z += 14; //eye ? 15 : 10; } else if ( o is Item ) { p = ((Item)o).GetWorldLocation(); p.Z += (((Item)o).ItemData.Height / 2) + 1; } else if ( o is Point3D ) { p = (Point3D)o; } else if ( o is LandTarget ) { p = ((LandTarget)o).Location; int low = 0, avg = 0, top = 0; GetAverageZ( p.X, p.Y, ref low, ref avg, ref top ); p.Z = top + 1; } else if ( o is StaticTarget ) { StaticTarget st = (StaticTarget)o; ItemData id = TileData.ItemTable[st.ItemID & TileData.MaxItemValue]; p = new Point3D( st.X, st.Y, st.Z - id.CalcHeight + id.Height / 2 + 1 ); } else if ( o is IPoint3D ) { p = new Point3D( (IPoint3D)o ); } else { Console.WriteLine( "Warning: Invalid object ({0}) in line of sight", o ); p = Point3D.Zero; } return p; } #region Line Of Sight private static int m_MaxLOSDistance = 25; public static int MaxLOSDistance { get { return m_MaxLOSDistance; } set { m_MaxLOSDistance = value; } } public bool LineOfSight( Point3D org, Point3D dest ) { if ( this == Internal ) return false; if ( !Utility.InRange( org, dest, m_MaxLOSDistance ) ) return false; Point3D end = dest; if ( org.X > dest.X || org.X == dest.X && org.Y > dest.Y || org.X == dest.X && org.Y == dest.Y && org.Z > dest.Z ) { Point3D swap = org; org = dest; dest = swap; } double rise, run, zslp; double sq3d; double x, y, z; int xd, yd, zd; int ix, iy, iz; int height; bool found; Point3D p; Point3DList path = new Point3DList(); TileFlag flags; if ( org == dest ) return true; if ( path.Count > 0 ) path.Clear(); xd = dest.m_X - org.m_X; yd = dest.m_Y - org.m_Y; zd = dest.m_Z - org.m_Z; zslp = Math.Sqrt( xd * xd + yd * yd ); if ( zd != 0 ) sq3d = Math.Sqrt( zslp * zslp + zd * zd ); else sq3d = zslp; rise = yd / sq3d; run = xd / sq3d; zslp = zd / sq3d; y = org.m_Y; z = org.m_Z; x = org.m_X; while ( Utility.NumberBetween( x, dest.m_X, org.m_X, 0.5 ) && Utility.NumberBetween( y, dest.m_Y, org.m_Y, 0.5 ) && Utility.NumberBetween( z, dest.m_Z, org.m_Z, 0.5 ) ) { ix = (int)Math.Round( x ); iy = (int)Math.Round( y ); iz = (int)Math.Round( z ); if ( path.Count > 0 ) { p = path.Last; if ( p.m_X != ix || p.m_Y != iy || p.m_Z != iz ) path.Add( ix, iy, iz ); } else { path.Add( ix, iy, iz ); } x += run; y += rise; z += zslp; } if ( path.Count == 0 ) return true; //<--should never happen, but to be safe. p = path.Last; if ( p != dest ) path.Add( dest ); Point3D pTop = org, pBottom = dest; Utility.FixPoints( ref pTop, ref pBottom ); int pathCount = path.Count; int endTop = end.m_Z + 1; for ( int i = 0; i < pathCount; ++i ) { Point3D point = path[i]; int pointTop = point.m_Z + 1; LandTile landTile = Tiles.GetLandTile( point.X, point.Y ); int landZ = 0, landAvg = 0, landTop = 0; GetAverageZ( point.m_X, point.m_Y, ref landZ, ref landAvg, ref landTop ); if ( landZ <= pointTop && landTop >= point.m_Z && (point.m_X != end.m_X || point.m_Y != end.m_Y || landZ > endTop || landTop < end.m_Z) && !landTile.Ignored ) return false; /* --Do land tiles need to be checked? There is never land between two people, always statics.-- LandTile landTile = Tiles.GetLandTile( point.X, point.Y ); if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0 ) return false; */ StaticTile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true ); bool contains = false; int ltID = landTile.ID; for ( int j = 0; !contains && j < m_InvalidLandTiles.Length; ++j ) contains =ltID == m_InvalidLandTiles[j]; if ( contains && statics.Length == 0 ) { IPooledEnumerable eable = GetItemsInRange( point, 0 ); foreach ( Item item in eable ) { if ( item.Visible ) contains = false; if ( !contains ) break; } eable.Free(); if ( contains ) return false; } for ( int j = 0; j < statics.Length; ++j ) { StaticTile t = statics[j]; ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue]; flags = id.Flags; height = id.CalcHeight; if ( t.Z <= pointTop && t.Z + height >= point.Z && (flags & (TileFlag.Window | TileFlag.NoShoot)) != 0 ) { if ( point.m_X == end.m_X && point.m_Y == end.m_Y && t.Z <= endTop && t.Z + height >= end.m_Z ) continue; return false; } /*if ( t.Z <= point.Z && t.Z+height >= point.Z && (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0 && ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )*/ /*{ //Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&TileData.MaxItemValue].Name, t.Z, point, t.Z+height, flags ); //Console.WriteLine( "if ( {0} && {1} && {2} && ( {3} || {4} || {5} || ({6} && {7} && {8}) ) )", t.Z <= point.Z, t.Z+height >= point.Z, (flags&TileFlag.Window)==0, (flags&TileFlag.Impassable)!=0, (flags&TileFlag.Wall)!=0, (flags&TileFlag.Roof)!=0, (flags&TileFlag.Surface)!=0, t.Z != dest.Z, zd != 0 ) ; return false; }*/ } } Rectangle2D rect = new Rectangle2D( pTop.m_X, pTop.m_Y, (pBottom.m_X - pTop.m_X) + 1, (pBottom.m_Y - pTop.m_Y) + 1 ); IPooledEnumerable area = GetItemsInBounds( rect ); foreach ( Item i in area ) { if ( !i.Visible ) continue; if ( i is BaseMulti || i.ItemID > TileData.MaxItemValue ) continue; ItemData id = i.ItemData; flags = id.Flags; if ( (flags & (TileFlag.Window | TileFlag.NoShoot)) == 0 ) continue; height = id.CalcHeight; found = false; int count = path.Count; for ( int j = 0; j < count; ++j ) { Point3D point = path[j]; int pointTop = point.m_Z + 1; Point3D loc = i.Location; //if ( t.Z <= point.Z && t.Z+height >= point.Z && ( height != 0 || ( t.Z == dest.Z && zd != 0 ) ) ) if ( loc.m_X == point.m_X && loc.m_Y == point.m_Y && loc.m_Z <= pointTop && loc.m_Z + height >= point.m_Z ) { if (loc.m_X != end.m_X || loc.m_Y != end.m_Y || loc.m_Z > endTop || loc.m_Z + height < end.m_Z) { found = true; break; } } } if ( !found ) continue; area.Free(); return false; /*if ( (flags & (TileFlag.Impassable | TileFlag.Surface | TileFlag.Roof)) != 0 ) //flags = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Flags; //if ( (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0 && ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) ) { //height = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Height; //Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Name, i.Location, i.Location.Z+height, flags ); area.Free(); return false; }*/ } area.Free(); return true; } public bool LineOfSight( object from, object dest ) { return from == dest || (from as Mobile)?.AccessLevel > AccessLevel.Player || (dest as Item)?.RootParent == from || LineOfSight(GetPoint(from, true), GetPoint(dest, false)); } public bool LineOfSight( Mobile from, Point3D target ) { if ( from.AccessLevel > AccessLevel.Player ) return true; Point3D eye = from.Location; eye.Z += 14; return LineOfSight( eye, target ); } public bool LineOfSight( Mobile from, Mobile to ) { if ( from == to || from.AccessLevel > AccessLevel.Player ) return true; Point3D eye = from.Location; Point3D target = to.Location; eye.Z += 14; target.Z += 14; //10; return LineOfSight( eye, target ); } #endregion private static int[] m_InvalidLandTiles = { 0x244 }; public static int[] InvalidLandTiles { get { return m_InvalidLandTiles; } set { m_InvalidLandTiles = value; } } public int CompareTo( Map other ) { if ( other == null ) return -1; return m_MapID.CompareTo( other.m_MapID ); } public int CompareTo( object other ) { if ( other == null || other is Map ) return CompareTo( other ); throw new ArgumentException(); } } }