using Server.Engines.Virtues; using Server.Misc; using Server.Mobiles; using Server.Network; namespace Server.Gumps; public class PricedResurrectGump : StaticGump { private readonly Mobile _healer; private readonly int _price; public PricedResurrectGump(Mobile healer, int price) : base(150, 50) { _healer = healer; _price = price; } protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.SetNoClose(); builder.AddPage(); builder.AddImage(0, 0, 3600); builder.AddImageTiled(0, 14, 15, 200, 3603); builder.AddImageTiled(380, 14, 14, 200, 3605); builder.AddImage(0, 201, 3606); builder.AddImageTiled(15, 201, 370, 16, 3607); builder.AddImageTiled(15, 0, 370, 16, 3601); builder.AddImage(380, 0, 3602); builder.AddImage(380, 201, 3608); builder.AddImageTiled(15, 15, 365, 190, 2624); builder.AddRadio(30, 140, 9727, 9730, true, 1); builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money builder.AddRadio(30, 175, 9727, 9730, false, 0); builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!! // Wishing to rejoin the living, are you? I can restore your body... for a price of course... builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF); // Do you accept the fee, which will be withdrawn from your bank? builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D); builder.AddImage(65, 72, 5605); builder.AddImageTiled(80, 90, 200, 1, 9107); builder.AddImageTiled(95, 92, 200, 1, 9157); builder.AddLabelPlaceholder(90, 70, 1645, "resurrectionPrice"); builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins builder.AddButton(290, 175, 247, 248, 2); builder.AddImageTiled(15, 14, 365, 1, 9107); builder.AddImageTiled(380, 14, 1, 190, 9105); builder.AddImageTiled(15, 205, 365, 1, 9107); builder.AddImageTiled(15, 14, 1, 190, 9105); builder.AddImageTiled(0, 0, 395, 1, 9157); builder.AddImageTiled(394, 0, 1, 217, 9155); builder.AddImageTiled(0, 216, 395, 1, 9157); builder.AddImageTiled(0, 0, 1, 217, 9155); } protected override void BuildStrings(ref GumpStringsBuilder builder) { builder.SetStringSlot("resurrectionPrice", $"{_price}"); } public override void OnResponse(NetState state, in RelayInfo info) { if (info.ButtonID is not 1 and not 2) { return; } var from = state.Mobile; if (from.Map?.CanFit(from.Location, 16, false, false) != true) { from.SendLocalizedMessage(502391); // Thou can not be resurrected there! return; } if (!info.IsSwitched(1)) { from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead. return; } if (Banker.Withdraw(from, _price)) { // ~1_AMOUNT~ gold has been withdrawn from your bank box. from.SendLocalizedMessage(1060398, _price.ToString()); // You have ~1_AMOUNT~ gold in cash remaining in your bank box. from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString()); } else { // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing. from.SendLocalizedMessage(1060020); return; } from.PlaySound(0x214); from.FixedEffect(0x376A, 10, 16); from.Resurrect(); if (_healer != null && from != _healer) { var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion); from.Hits = level switch { VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20), VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40), VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80), _ => from.Hits }; } if (from.Fame > 0) { var amount = from.Fame / 10; Titles.AwardFame(from, -amount, true); } if (from is PlayerMobile player) { ResurrectGump.TryGiveStatLoss(player); } } }