using System; using Server.Engines.Virtues; using Server.Misc; using Server.Mobiles; using Server.Network; namespace Server.Gumps; public enum ResurrectMessage { ChaosShrine = 0, VirtueShrine = 1, Healer = 2, Generic = 3 } public class ResurrectGump : DynamicGump { public const int ShortMurdersForStatLoss = 5; private readonly bool _fromSacrifice; private readonly Mobile _healer; private readonly double _hitsScalar; private readonly ResurrectMessage _resurrectMessage; public static void TryGiveStatLoss(PlayerMobile player) { if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss) { return; } var loss = Math.Clamp((100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95); // 5 to 15% loss var lossStr = (int)(player.RawStr * loss); var lossInt = (int)(player.RawInt * loss); var lossDex = (int)(player.RawDex * loss); if (lossStr >= 10) { player.RawStr = lossStr; } if (lossInt >= 10) { player.RawInt = lossInt; } if (lossDex >= 10) { player.RawDex = lossDex; } for (var s = 0; s < player.Skills.Length; s++) { var skill = player.Skills[s]; var skillLoss = (int)(skill.BaseFixedPoint * loss); if (skillLoss >= 350) { skill.BaseFixedPoint = skillLoss; } } } public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar) { } public ResurrectGump( Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic, bool fromSacrifice = false, double hitsScalar = 0.0 ) : base(100, 0) { _healer = healer; _fromSacrifice = fromSacrifice; _hitsScalar = hitsScalar; _resurrectMessage = msg; } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 400, 350, 2600); builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); //
Resurrection
/* It is possible for you to be resurrected here by this healer. Do you wish to try?
* CONTINUE - You chose to try to come back to life now.
* CANCEL - You prefer to remain a ghost for now. */ builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true); builder.AddButton(200, 227, 4005, 4007, 0); builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL builder.AddButton(65, 227, 4005, 4007, 1); builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE } public override void OnResponse(NetState state, in RelayInfo info) { if (info.ButtonID is not 1 and not 2) { return; } var from = state.Mobile; if (from.Map?.CanFit(from.Location, 16, false, false) != true) { from.SendLocalizedMessage(502391); // Thou can not be resurrected there! return; } from.PlaySound(0x214); from.FixedEffect(0x376A, 10, 16); from.Resurrect(); if (_healer != null && from != _healer) { var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion); from.Hits = level switch { VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20), VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40), VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80), _ => from.Hits }; } if (from is PlayerMobile player) { if (_fromSacrifice) { player.Virtues.AvailableResurrects -= 1; var pack = player.Backpack; var corpse = player.Corpse; if (pack != null && corpse != null) { for (var i = corpse.Items.Count - 1; i >= 0; --i) { var item = corpse.Items[i]; if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable) { pack.DropItem(item); } } } } TryGiveStatLoss(player); } if (from.Fame > 0) { var amount = from.Fame / 10; Titles.AwardFame(from, -amount, true); } if (from.Alive && _hitsScalar > 0) { from.Hits = (int)(from.HitsMax * _hitsScalar); } } }