/************************************************************************* * ModernUO * * Copyright (C) 2019-2022 - ModernUO Development Team * * Email: hi@modernuo.com * * File: GumpImage.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; using Server.Collections; namespace Server.Gumps; public class GumpImage : GumpEntry { public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null) { X = x; Y = y; GumpID = gumpID; Hue = hue; Class = cls; } public int X { get; set; } public int Y { get; set; } public int GumpID { get; set; } public int Hue { get; set; } public string Class { get; set; } public override void AppendTo(ref SpanWriter writer, OrderedHashSet strings, ref int entries, ref int switches) { var hasHue = Hue != 0; var hasClass = !string.IsNullOrEmpty(Class); writer.WriteAscii( hasHue switch { true when hasClass => $"{{ gumppic {X} {Y} {GumpID} hue={Hue} class={Class} }}", true => $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}", false when hasClass => $"{{ gumppic {X} {Y} {GumpID} class={Class} }}", false => $"{{ gumppic {X} {Y} {GumpID} }}", } ); } }