using ModernUO.Serialization; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class ToxicSlith : BaseCreature { // ServUO SpecialAbility.DragonBreath -> closest ModernUO monster ability. private static readonly MonsterAbility[] _abilities = [MonsterAbilities.FireBreath]; [Constructible] public ToxicSlith() : base(AIType.AI_Melee) { Body = 734; Hue = 476; SetStr(223, 306); SetDex(231, 258); SetInt(30, 35); SetHits(197, 215); SetStam(231, 258); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 0, 9); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 100, 100); SetResistance(ResistanceType.Energy, 5, 7); SetSkill(SkillName.MagicResist, 95.4, 98.3); SetSkill(SkillName.Tactics, 85.5, 90.9); SetSkill(SkillName.Wrestling, 90.4, 95.1); SetSkill(SkillName.Poisoning, 90.0, 110.0); // TODO(SA-creatures): unported vs ServUO — DragonBlood carving and the minor drops // ToxicVenomSac / SlithEye / AncientPotteryFragments / TatteredAncientScroll (not yet in ModernUO). } public override string CorpseName => "a slith corpse"; public override string DefaultName => "a toxic slith"; public override int Meat => 6; public override int Hides => 11; public override HideType HideType => HideType.Horned; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } }