using System; using Server; namespace Server.Items { [Flipable( 0x46FA, 0x46FB )] public class AngelDecoration : Item { [Constructable] public AngelDecoration() : base( 0x46FA ) { LootType = LootType.Blessed; } public AngelDecoration( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }