using System; using Server; namespace Server.Items { [Flipable( 0x4214, 0x4215 )] public class RockingHorse : Item { public override double DefaultWeight { get { return 30.0; } } [Constructable] public RockingHorse() : base( 0x4214 ) { LootType = LootType.Blessed; } public RockingHorse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }