using System; using Server.Gumps; namespace Server.Items { public class ResGate : Item { public override string DefaultName { get { return "a resurrection gate"; } } [Constructable] public ResGate() : base( 0xF6C ) { Movable = false; Hue = 0x2D1; Light = LightType.Circle300; } public ResGate( Serial serial ) : base( serial ) { } public override bool OnMoveOver( Mobile m ) { if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) ) { m.PlaySound( 0x214 ); m.FixedEffect( 0x376A, 10, 16 ); m.CloseGump( typeof( ResurrectGump ) ); m.SendGump( new ResurrectGump( m ) ); } else { m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there! } return false; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }