using System; using Server.Gumps; using Server.Items; using Server.Network; namespace Server.Engines.Craft { public class QueryMakersMarkGump : Gump { private readonly CraftItem m_CraftItem; private readonly CraftSystem m_CraftSystem; private readonly Mobile m_From; private readonly int m_Quality; private readonly BaseTool m_Tool; private readonly Type m_TypeRes; public QueryMakersMarkGump(int quality, Mobile from, CraftItem craftItem, CraftSystem craftSystem, Type typeRes, BaseTool tool) : base(100, 200) { from.CloseGump(); m_Quality = quality; m_From = from; m_CraftItem = craftItem; m_CraftSystem = craftSystem; m_TypeRes = typeRes; m_Tool = tool; AddPage(0); AddBackground(0, 0, 220, 170, 5054); AddBackground(10, 10, 200, 150, 3000); AddHtmlLocalized(20, 20, 180, 80, 1018317); // Do you wish to place your maker's mark on this item? AddHtmlLocalized(55, 100, 140, 25, 1011011); // CONTINUE AddButton(20, 100, 4005, 4007, 1); AddHtmlLocalized(55, 125, 140, 25, 1011012); // CANCEL AddButton(20, 125, 4005, 4007, 0); } public override void OnResponse(NetState sender, RelayInfo info) { bool makersMark = info.ButtonID == 1; if (makersMark) m_From.SendLocalizedMessage(501808); // You mark the item. else m_From.SendLocalizedMessage(501809); // Cancelled mark. m_CraftItem.CompleteCraft(m_Quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null); } } }