using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class QuestDaemonBlood : QuestItem { [Constructible] public QuestDaemonBlood() : base(0xF7D) => Weight = 1.0; public QuestDaemonBlood(Serial serial) : base(serial) { } public override bool CanDrop(PlayerMobile player) => !(player.Quest is UzeraanTurmoilQuest); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }