using Server.Mobiles; namespace Server.Engines.Quests.Haven { public class SchmendrickScrollOfPower : QuestItem { public SchmendrickScrollOfPower() : base(0xE34) { Weight = 1.0; Hue = 0x34D; } public SchmendrickScrollOfPower(Serial serial) : base(serial) { } public override int LabelNumber => 1049118; // a scroll with ancient markings public override bool CanDrop(PlayerMobile player) => !(player.Quest is UzeraanTurmoilQuest qs && qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective))); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }