using System; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class HolidayTreeDeed : Item { [Constructible] public HolidayTreeDeed() : base(0x14F0) { Hue = 0x488; Weight = 1.0; LootType = LootType.Blessed; } public HolidayTreeDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1041116; // a deed for a holiday tree public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); LootType = LootType.Blessed; } public bool ValidatePlacement(Mobile from, Point3D loc) { if (from.AccessLevel >= AccessLevel.GameMaster) return true; if (!from.InRange(GetWorldLocation(), 1)) { from.SendLocalizedMessage(500446); // That is too far away. return false; } if (DateTime.UtcNow.Month != 12) { from.SendLocalizedMessage( 1005700); // You will have to wait till next December to put your tree back up for display. return false; } Map map = from.Map; if (map == null) return false; BaseHouse house = BaseHouse.FindHouseAt(loc, map, 20); if (house?.IsFriend(from) != true) { from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house. return false; } if (!map.CanFit(loc, 20)) { from.SendLocalizedMessage(500269); // You cannot build that there. return false; } return true; } public void BeginPlace(Mobile from, HolidayTreeType type) { from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget, type); } public void Placement_OnTarget(Mobile from, object targeted, HolidayTreeType type) { if (!(targeted is IPoint3D p)) return; Point3D loc = new Point3D(p); if (p is StaticTarget target) /* NOTE: OSI does not properly normalize Z positioning here. * A side affect is that you can only place on floors (due to the CanFit call). * That functionality may be desired. And so, it's included in this script. */ loc.Z -= TileData.ItemTable[target.ItemID] .CalcHeight; if (ValidatePlacement(from, loc)) EndPlace(from, type, loc); } public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc) { Delete(); HolidayTree tree = new HolidayTree(from, type, loc); BaseHouse.FindHouseAt(tree)?.Addons.Add(tree); } public override void OnDoubleClick(Mobile from) { from.CloseGump(); from.SendGump(new HolidayTreeChoiceGump(from, this)); } } public class HolidayTreeChoiceGump : Gump { private readonly HolidayTreeDeed m_Deed; private readonly Mobile m_From; public HolidayTreeChoiceGump(Mobile from, HolidayTreeDeed deed) : base(200, 200) { m_From = from; m_Deed = deed; AddPage(0); AddBackground(0, 0, 220, 120, 5054); AddBackground(10, 10, 200, 100, 3000); AddButton(20, 35, 4005, 4007, 1); AddHtmlLocalized(55, 35, 145, 25, 1018322); // Classic AddButton(20, 65, 4005, 4007, 2); AddHtmlLocalized(55, 65, 145, 25, 1018321); // Modern } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Deed.Deleted) return; switch (info.ButtonID) { case 1: { m_Deed.BeginPlace(m_From, HolidayTreeType.Classic); break; } case 2: { m_Deed.BeginPlace(m_From, HolidayTreeType.Modern); break; } } } } }