namespace Server.Items { public class FarmableCotton : FarmableCrop { [Constructible] public FarmableCotton() : base(GetCropID()) { } public FarmableCotton(Serial serial) : base(serial) { } public static int GetCropID() => Utility.Random(3153, 4); public override Item GetCropObject() => new Cotton(); public override int GetPickedID() => 3254; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }