using Server.Guilds; using Server.Multis; namespace Server.Items { public class GuildTeleporter : Item { private Item m_Stone; [Constructible] public GuildTeleporter(Item stone = null) : base(0x1869) { Weight = 1.0; LootType = LootType.Blessed; m_Stone = stone; } public GuildTeleporter(Serial serial) : base(serial) { } public override int LabelNumber => 1041054; // guildstone teleporter public override bool DisplayLootType => false; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Stone); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); LootType = LootType.Blessed; int version = reader.ReadInt(); switch (version) { case 0: { m_Stone = reader.ReadItem(); break; } } if (Weight == 0.0) Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (Guild.NewGuildSystem) return; Guildstone stone = m_Stone as Guildstone; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (stone?.Deleted != false || stone.Guild?.Teleporter != this) { from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport } else { BaseHouse house = BaseHouse.FindHouseAt(from); if (house == null) { from.SendLocalizedMessage(501138); // You can only place a guildstone in a house. } else if (!house.IsOwner(from)) { from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own! } else if (house.FindGuildstone() != null) { from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house. } else { m_Stone.MoveToWorld(from.Location, from.Map); Delete(); stone.Guild.Teleporter = null; } } } } }