using System; namespace Server.Items { [Flippable] public class RedHangingLantern : BaseLight { [Constructible] public RedHangingLantern() : base(0x24C2) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public RedHangingLantern(Serial serial) : base(serial) { } public override int LitItemID { get { if (ItemID == 0x24C2) return 0x24C1; return 0x24C3; } } public override int UnlitItemID { get { if (ItemID == 0x24C1) return 0x24C2; return 0x24C4; } } public void Flip() { Light = LightType.Circle300; ItemID = ItemID switch { 0x24C2 => 0x24C4, 0x24C1 => 0x24C3, 0x24C4 => 0x24C2, 0x24C3 => 0x24C1, _ => ItemID }; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }