namespace Server.Items { [Flippable(0x13F8, 0x13F9)] public class GnarledStaff : BaseStaff { [Constructible] public GnarledStaff() : base(0x13F8) => Weight = 3.0; public GnarledStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow; public override int AosStrengthReq => 20; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 33; public override float MlSpeed => 3.25f; public override int OldStrengthReq => 20; public override int OldMinDamage => 10; public override int OldMaxDamage => 30; public override int OldSpeed => 33; public override int InitMinHits => 31; public override int InitMaxHits => 50; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }