namespace Server.Mobiles { public class Jwilson : BaseCreature { [Constructible] public Jwilson() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE); Body = 0x33; VirtualArmor = 8; InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)); Skills.Wrestling.Base = Utility.Random(24, 17); Skills.Tactics.Base = Utility.Random(18, 14); Skills.MagicResist.Base = Utility.Random(15, 6); Skills.Poisoning.Base = Utility.Random(31, 20); Fame = Utility.Random(0, 1249); Karma = Utility.Random(0, -624); } public Jwilson(Serial serial) : base(serial) { } public override string CorpseName => "a jwilson corpse"; public override string DefaultName => "a jwilson"; public override int GetAngerSound() => 0x1C8; public override int GetIdleSound() => 0x1C9; public override int GetAttackSound() => 0x1CA; public override int GetHurtSound() => 0x1CB; public override int GetDeathSound() => 0x1CC; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }