using Server.Items; namespace Server.Mobiles { public class EscortableMage : BaseEscortable { [Constructible] public EscortableMage() { Title = "the mage"; SetSkill(SkillName.EvalInt, 80.0, 100.0); SetSkill(SkillName.Inscribe, 80.0, 100.0); SetSkill(SkillName.Magery, 80.0, 100.0); SetSkill(SkillName.Meditation, 80.0, 100.0); SetSkill(SkillName.MagicResist, 80.0, 100.0); } public EscortableMage(Serial serial) : base(serial) { } public override bool CanTeach => true; public override bool ClickTitle => false; // Do not display 'the mage' when single-clicking private static int GetRandomHue() { return Utility.Random(5) switch { 0 => Utility.RandomBlueHue(), 1 => Utility.RandomGreenHue(), 2 => Utility.RandomRedHue(), 3 => Utility.RandomYellowHue(), 4 => Utility.RandomNeutralHue(), _ => Utility.RandomBlueHue() }; } public override void InitOutfit() { AddItem(new Robe(GetRandomHue())); int lowHue = GetRandomHue(); AddItem(new ShortPants(lowHue)); if (Female) AddItem(new ThighBoots(lowHue)); else AddItem(new Boots(lowHue)); Utility.AssignRandomHair(this); PackGold(200, 250); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }