using System; using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Spells.Necromancy { public class WitherSpell : NecromancerSpell { private static readonly SpellInfo m_Info = new SpellInfo( "Wither", "Kal Vas An Flam", 203, 9031, Reagent.NoxCrystal, Reagent.GraveDust, Reagent.PigIron); public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 60.0; public override int RequiredMana => 23; public override bool DelayedDamage => false; public override void OnCast() { if (CheckSequence()) { /* Creates a withering frost around the Caster, * which deals Cold Damage to all valid targets in a radius of 5 tiles. */ Map map = Caster.Map; if (map != null) { List targets = new List(); BaseCreature cbc = Caster as BaseCreature; bool isMonster = cbc?.Controlled == false && !cbc.Summoned; foreach (Mobile m in Caster.GetMobilesInRange(Core.ML ? 4 : 5)) if (Caster != m && Caster.InLOS(m) && (isMonster || SpellHelper.ValidIndirectTarget(Caster, m)) && Caster.CanBeHarmful(m, false)) { if (isMonster) { if (m is BaseCreature bc) { if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team) continue; } else if (!m.Player) { continue; } } targets.Add(m); } Effects.PlaySound(Caster.Location, map, 0x1FB); Effects.PlaySound(Caster.Location, map, 0x10B); Effects.SendLocationParticles(EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration), 0x37CC, 1, 40, 97, 3, 9917, 0); for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; Caster.DoHarmful(m); m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255); double damage = Utility.RandomMinMax(30, 35); damage *= 300 + m.Karma / 100 + GetDamageSkill(Caster) * 10; damage /= 1000; int sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage); // PvP spell damage increase cap of 15% from an item�s magic property in Publish 33(SE) if (Core.SE && m.Player && Caster.Player && sdiBonus > 15) sdiBonus = 15; damage *= 100 + sdiBonus; damage /= 100; // TODO: cap? // if (damage > 40) // damage = 40; SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0); } } } FinishSequence(); } } }