using System; using ModernUO.CodeGeneratedEvents; using Server.Gumps; using Server.Items; using Server.Mobiles; using Server.Multis; namespace Server.Regions; public class HouseRegion : BaseRegion { public static readonly int HousePriority = DefaultPriority + 1; public static TimeSpan CombatHeatDelay = TimeSpan.FromSeconds(30.0); private bool m_Recursion; public HouseRegion(BaseHouse house) : base(null, house.Map, HousePriority, GetArea(house)) { House = house; var ban = house.RelativeBanLocation; GoLocation = new Point3D(house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z); } public BaseHouse House { get; } public static void Initialize() { } [OnEvent(nameof(PlayerMobile.PlayerLoginEvent))] public static void OnLogin(PlayerMobile pm) { var house = BaseHouse.FindHouseAt(pm); if (house?.Public == false && !house.IsFriend(pm)) { pm.Location = house.BanLocation; } } public override bool AllowHousing(Mobile from, Point3D p) => false; private static Rectangle3D[] GetArea(BaseHouse house) { var x = house.X; var y = house.Y; // int z = house.Z; var houseArea = house.Area; var area = new Rectangle3D[houseArea.Length]; for (var i = 0; i < area.Length; i++) { var rect = houseArea[i]; area[i] = ConvertTo3D(new Rectangle2D(x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height)); } return area; } public override bool SendInaccessibleMessage(Item item, Mobile from) { if (item is Container) { item.SendLocalizedMessageTo(from, 501647); // That is secure. } else { item.SendLocalizedMessageTo(from, 1061637); // You are not allowed to access this. } return true; } public override bool CheckAccessibility(Item item, Mobile from) => House.CheckAccessibility(item, from); // Use OnLocationChanged instead of OnEnter because it can be that we enter a house region even though we're not actually inside the house public override void OnLocationChanged(Mobile m, Point3D oldLocation) { if (m_Recursion) { return; } base.OnLocationChanged(m, oldLocation); m_Recursion = true; var bc = m as BaseCreature; if (bc?.NoHouseRestrictions != true && (bc?.IsHouseSummonable != true || BaseCreature.Summoning || House.IsInside(oldLocation, 16))) { if ((House.Public || !House.IsAosRules) && House.IsBanned(m) && House.IsInside(m)) { m.Location = House.BanLocation; if (!Core.SE) { m.SendLocalizedMessage(501284); // You may not enter. } } else if (House.IsAosRules && !House.Public && !House.HasAccess(m) && House.IsInside(m)) { m.Location = House.BanLocation; if (!Core.SE) { m.SendLocalizedMessage(501284); // You may not enter. } } else if (House.IsCombatRestricted(m) && House.IsInside(m) && !House.IsInside(oldLocation, 16)) { m.Location = House.BanLocation; m.SendLocalizedMessage(1061637); // You are not allowed to access this. } else if (House is HouseFoundation foundation && foundation.Customizer != null && foundation.Customizer != m && House.IsInside(m)) { m.Location = House.BanLocation; } } if (House.InternalizedVendors.Count > 0 && House.IsInside(m) && !House.IsInside(oldLocation, 16) && House.IsOwner(m) && m.Alive && !m.HasGump()) { m.SendGump(new RecentlyCustomizedWarningGump()); } m_Recursion = false; } public override bool OnMoveInto(Mobile from, Direction d, Point3D newLocation, Point3D oldLocation) { if (!base.OnMoveInto(from, d, newLocation, oldLocation)) { return false; } var bc = from as BaseCreature; if (bc?.NoHouseRestrictions != true) { if (bc?.IsHouseSummonable == true && !(BaseCreature.Summoning || House.IsInside(oldLocation, 16))) { return false; } // Untamed creatures cannot enter private houses if (House.IsAosRules && !House.Public && bc?.Controlled == false) { return false; } if ((House.Public || !House.IsAosRules) && House.IsBanned(from) && House.IsInside(newLocation, 16)) { from.Location = House.BanLocation; if (!Core.SE) { from.SendLocalizedMessage(501284); // You may not enter. } return false; } if (House.IsAosRules && !House.Public && !House.HasAccess(from) && House.IsInside(newLocation, 16)) { if (!Core.SE) { from.SendLocalizedMessage(501284); // You may not enter. } return false; } if (House.IsCombatRestricted(from) && !House.IsInside(oldLocation, 16) && House.IsInside(newLocation, 16)) { from.SendLocalizedMessage(1061637); // You are not allowed to access this. return false; } if (House is HouseFoundation foundation && foundation.Customizer != null && foundation.Customizer != from && House.IsInside(newLocation, 16)) { return false; } } if (House.InternalizedVendors.Count > 0 && House.IsInside(from) && !House.IsInside(oldLocation, 16) && House.IsOwner(from) && from.Alive && !from.HasGump()) { from.SendGump(new RecentlyCustomizedWarningGump()); } return true; } public override bool OnDecay(Item item) => (!House.HasLockedDownItem(item) && !House.HasSecureItem(item) || !House.IsInside(item)) && base.OnDecay(item); public override TimeSpan GetLogoutDelay(Mobile m) { if (!House.IsFriend(m) || !House.IsInside(m)) { return base.GetLogoutDelay(m); } foreach (var info in m.Aggressed) { if (info.Defender.Player && Core.Now - info.LastCombatTime < CombatHeatDelay) { return base.GetLogoutDelay(m); } } return TimeSpan.Zero; } public override void OnSpeech(SpeechEventArgs e) { base.OnSpeech(e); var from = e.Mobile; Item sign = House.Sign; var isOwner = House.IsOwner(from); var isCoOwner = isOwner || House.IsCoOwner(from); var isFriend = isCoOwner || House.IsFriend(from); if (!isFriend) { return; } if (!from.Alive) { return; } if (Core.ML && e.Speech.InsensitiveEquals("I wish to resize my house")) { if (from.Map != sign.Map || !from.InRange(sign, 0)) { from.SendLocalizedMessage(500295); // you are too far away to do that. } else if (Core.Now <= House.BuiltOn.AddHours(1)) { from.SendLocalizedMessage(1080178); // You must wait one hour between each house demolition. } else if (isOwner) { var gumps = from.GetGumps(); gumps.Close(); gumps.Send(new ConfirmResizeHouseGump(House)); } else { from.SendLocalizedMessage(501320); // Only the house owner may do this. } } if (!House.IsInside(from) || !House.IsActive) { return; } if (e.HasKeyword(0x33)) // remove thyself { from.SendLocalizedMessage(501326); // Target the individual to eject from this house. from.Target = new HouseKickTarget(House); } else if (e.HasKeyword(0x34)) // I ban thee { if (!House.Public && House.IsAosRules) { from.SendLocalizedMessage( 1062521 ); // You cannot ban someone from a private house. Revoke their access instead. } else { from.SendLocalizedMessage(501325); // Target the individual to ban from this house. from.Target = new HouseBanTarget(true, House); } } else if (e.HasKeyword(0x23)) // I wish to lock this down { if (isCoOwner) { from.SendLocalizedMessage(502097); // Lock what down? from.Target = new LockdownTarget(false, House); } else { from.SendLocalizedMessage(1010587); // You are not a co-owner of this house. } } else if (e.HasKeyword(0x24)) // I wish to release this { if (isCoOwner) { from.SendLocalizedMessage(502100); // Choose the item you wish to release from.Target = new LockdownTarget(true, House); } else { from.SendLocalizedMessage(1010587); // You are not a co-owner of this house. } } else if (e.HasKeyword(0x25)) // I wish to secure this { if (isOwner) { from.SendLocalizedMessage(502103); // Choose the item you wish to secure from.Target = new SecureTarget(false, House); } else { from.SendLocalizedMessage(502094); // You must be in your house to do this. } } else if (e.HasKeyword(0x26)) // I wish to unsecure this { if (isOwner) { from.SendLocalizedMessage(502106); // Choose the item you wish to unsecure from.Target = new SecureTarget(true, House); } else { from.SendLocalizedMessage(502094); // You must be in your house to do this. } } else if (e.HasKeyword(0x27)) // I wish to place a strongbox { if (isOwner) { from.SendLocalizedMessage(502109); // Owners do not get a strongbox of their own. } else if (isCoOwner) { House.AddStrongBox(from); } else { from.SendLocalizedMessage(1010587); // You are not a co-owner of this house. } } else if (e.HasKeyword(0x28)) // trash barrel { if (isCoOwner) { House.AddTrashBarrel(from); } else { from.SendLocalizedMessage(1010587); // You are not a co-owner of this house. } } } public override bool OnDoubleClick(Mobile from, object o) { if (o is Container c) { var res = House.CheckSecureAccess(from, c); if (res == SecureAccessResult.Accessible) { return true; } if (res == SecureAccessResult.Inaccessible) { c.SendLocalizedMessageTo(from, 1010563); return false; } } return base.OnDoubleClick(from, o); } public override bool OnSingleClick(Mobile from, object o) { if (o is Item item) { if (House.HasLockedDownItem(item)) { item.LabelTo(from, 501643); // [locked down] } else if (House.HasSecureItem(item)) { item.LabelTo(from, 501644); // [locked down & secure] } } return base.OnSingleClick(from, o); } // TODO: Should this be a notice gump instead? private class RecentlyCustomizedWarningGump : StaticWarningGump { /* * This house has been customized recently, and vendors that work out of this house have been temporarily relocated. * You must now put your vendors back to work. * To do this, walk to a location inside the house where you wish to station your vendor, then activate the context-sensitive menu on your avatar and select "Get Vendor". */ public override int StaticLocalizedContent => 1061826; public override int Width => 320; public override int Height => 180; public override bool CancelButton => false; } }