using Server.Buffers; namespace Server.Network { public static class StatuePackets { public static void SendUpdateStatueAnimation(NetState ns, Serial m, int status, int animation, int frame) { if (ns == null) return; SpanWriter writer = new SpanWriter(stackalloc byte[17]); writer.Write((byte)0xBF); // Extended Packet ID writer.Write((short)17); // Dynamic Length writer.Write((short)0x19); writer.Write((byte)0x5); writer.Write(m); writer.Write((short)0xFF); writer.Write((byte)status); writer.Write((short)animation); writer.Write((short)frame); } } }