/*************************************************************************** * GumpTextEntryLimited.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System.Buffers; using Server.Buffers; using Server.Collections; namespace Server.Gumps { public class GumpTextEntryLimited : GumpEntry { public GumpTextEntryLimited(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0) { X = x; Y = y; Width = width; Height = height; Hue = hue; EntryID = entryID; InitialText = initialText; Size = size; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public int Hue { get; set; } public int EntryID { get; set; } public string InitialText { get; set; } public int Size { get; set; } public override string Compile(NetState ns) => $"{{ textentrylimited {m_X} {m_Y} {m_Width} {m_Height} {m_Hue} {m_EntryID} {Parent.Intern(m_InitialText)} {m_Size} }}"; public override void AppendTo(ArrayBufferWriter buffer, ArraySet strings, ref int entries, ref int switches) { SpanWriter writer = new SpanWriter(buffer.GetSpan(107)); writer.Write(m_LayoutName); writer.WriteAscii(X.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Y.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Width.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Height.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Hue.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(EntryID.ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(strings.Add(InitialText).ToString()); writer.Write((byte)0x20); // ' ' writer.WriteAscii(Size.ToString()); writer.Write((byte)0x20); // ' ' writer.Write((byte)0x7D); // '}' buffer.Advance(writer.WrittenCount); entries++; } } }