using Server; using Server.Mobiles; namespace Server.Regions { public class GreetingTownRegion : TownRegion { public GreetingTownRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area) { } public override void OnEnter(Mobile m) { base.OnEnter(m); if (m.Player) { m.SendMessage($"Welcome to {this.Name}."); } } public override void OnExit(Mobile m) { base.OnExit(m); } } }