using Server.Network; namespace Server.Gumps { public class GumpSpriteImage : GumpEntry { private int m_X, m_Y, m_SX, m_SY; private int m_Width, m_Height; private int m_GumpID; public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy) { m_X = x; m_Y = y; m_GumpID = gumpID; m_Width = width; m_Height = height; m_SX = sx; m_SY = sy; } public int X { get => m_X; set => Delta(ref m_X, value); } public int Y { get => m_Y; set => Delta(ref m_Y, value); } public int Width { get => m_Width; set => Delta(ref m_Width, value); } public int Height { get => m_Height; set => Delta(ref m_Height, value); } public int GumpID { get => m_GumpID; set => Delta(ref m_GumpID, value); } public int SX { get => m_SX; set => Delta(ref m_SX, value); } public int SY { get => m_SY; set => Delta(ref m_SY, value); } public override string Compile(NetState ns) => $"{{ picinpic {m_X} {m_Y} {m_GumpID} {m_Width} {m_Height} {m_SX} {m_SY} }}"; private static readonly byte[] m_LayoutName = Gump.StringToBuffer("picinpic"); public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(m_X); disp.AppendLayout(m_Y); disp.AppendLayout(m_GumpID); disp.AppendLayout(m_Width); disp.AppendLayout(m_Height); disp.AppendLayout(m_SX); disp.AppendLayout(m_SY); } } }