using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute( 0x1028, 0x1029 )] public class RunicDovetailSaw : BaseRunicTool { public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } } public override int LabelNumber { get { int index = CraftResources.GetIndex( Resource ); if ( index >= 1 && index <= 6 ) return 1072633 + index; return 1011196; // dovetail saw } } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); int index = CraftResources.GetIndex( Resource ); if ( index >= 1 && index <= 6 ) return; if ( !CraftResources.IsStandard( Resource ) ) { int num = CraftResources.GetLocalizationNumber( Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( Resource ) ); } } [Constructable] public RunicDovetailSaw( CraftResource resource ) : base( resource, 0x1029 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } [Constructable] public RunicDovetailSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1029 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } public RunicDovetailSaw( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }