using System; using Server; using Server.Mobiles; namespace Server.Items { public class GrizzledMareStatuette : BaseImprisonedMobile { public override int LabelNumber{ get{ return 1074475; } } // Grizzled Mare Statuette public override BaseCreature Summon{ get { return new GrizzledMare(); } } [Constructable] public GrizzledMareStatuette() : base( 0x2617 ) { Weight = 1.0; } public GrizzledMareStatuette( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class GrizzledMare : SkeletalMount { public override bool DeleteOnRelease{ get{ return true; } } public override bool IsDispellable { get { return false; } } [Constructable] public GrizzledMare() : base() { ControlSlots = 1; } public GrizzledMare( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1049646 ); // (summoned) } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }