using System; using Server; namespace Server.Items { public class MinotaurArtifact : Item { public override int LabelNumber{ get{ return 1074826; } } // Minotaur Artifact [Constructable] public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) ) { switch ( ItemID ) { case 0x9ED: Weight = 30; break; default: Weight = 5; break; } LootType = LootType.Blessed; Hue = 0x100; } public MinotaurArtifact( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }