using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Aluniol : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override bool CanTeach{ get{ return false; } } public override bool IsInvulnerable{ get{ return true; } } public override void InitSBInfo() { } [Constructable] public Aluniol() : base( "the healer" ) { Name = "Aluniol"; } public Aluniol( Serial serial ) : base( serial ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Female = false; Race = Race.Elf; Hue = 0x8383; HairItemID = 0x2FBF; HairHue = 0x323; } public override void InitOutfit() { AddItem( new ElvenBoots( 0x1BB ) ); AddItem( new MaleElvenRobe( 0x47E ) ); AddItem( new WildStaff() ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }