using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { public class Aminia : BaseCreature { [Constructable] public Aminia() : base( AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2 ) { Name = "Aminia"; Title = "the master weaponsmith's wife"; Blessed = true; InitStats( 100, 100, 25 ); Female = true; Race = Race.Human; Hue = 0x83ED; HairItemID = 0x203B; HairHue = 0x454; AddItem( new Backpack() ); AddItem( new Sandals( 0x75B ) ); AddItem( new Tunic( 0x4BF ) ); AddItem( new Skirt( 0x8FD ) ); } public Aminia( Serial serial ) : base( serial ) { } public override void OnThink() { int hours = 0; int minutes = 0; Clock.GetTime( Map, Location.X, Location.Y, out hours, out minutes ); if ( hours == 21 ) { Blessed = false; Body = 0x17; } else { Blessed = true; Body = 0x191; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }