using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Aneen : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override bool CanTeach{ get{ return false; } } public override bool IsInvulnerable{ get{ return true; } } public override void InitSBInfo() { } [Constructable] public Aneen() : base( "the keeper of tradition" ) { Name = "Lorekeeper Aneen"; } public Aneen( Serial serial ) : base( serial ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Female = false; Race = Race.Elf; Hue = 0x83E5; HairItemID = 0x2FBF; HairHue = 0x90; } public override void InitOutfit() { AddItem( new Sandals( 0x1BB ) ); AddItem( new MaleElvenRobe( 0x48F ) ); AddItem( new Item( 0xDF2 ) ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }