using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Bolaevin : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override bool CanTeach{ get{ return false; } } public override bool IsInvulnerable{ get{ return true; } } public override void InitSBInfo() { } [Constructable] public Bolaevin() : base( "the arcanist" ) { Name = "Bolaevin"; } public Bolaevin( Serial serial ) : base( serial ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Female = false; Race = Race.Elf; Hue = 0x84DE; HairItemID = 0x2FC0; HairHue = 0x36; } public override void InitOutfit() { AddItem( new ElvenBoots( 0x3B3 ) ); AddItem( new RoyalCirclet() ); AddItem( new LeafChest() ); AddItem( new LeafArms() ); Item item; item = new LeafLegs(); item.Hue = 0x1BB; AddItem( item ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }