using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Jothan : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override bool CanTeach{ get{ return false; } } public override bool IsInvulnerable{ get{ return true; } } public override void InitSBInfo() { } [Constructable] public Jothan() : base( "the wise" ) { Name = "Elder Jothan"; } public Jothan( Serial serial ) : base( serial ) { } public override void InitBody() { InitStats( 100, 100, 25 ); Female = false; Race = Race.Elf; Hue = 0x8579; HairItemID = 0x2FC2; HairHue = 0x2C2; } public override void InitOutfit() { AddItem( new ThighBoots() ); AddItem( new ElvenPants( 0x57A ) ); AddItem( new ElvenShirt( 0x711 ) ); AddItem( new Cloak( 0x21 ) ); AddItem( new Circlet() ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }