namespace Server.Items { public class BagOfNecromancerReagents : Bag { [Constructible] public BagOfNecromancerReagents(int amount = 50) { DropItem(new BatWing(amount)); DropItem(new GraveDust(amount)); DropItem(new DaemonBlood(amount)); DropItem(new NoxCrystal(amount)); DropItem(new PigIron(amount)); } public BagOfNecromancerReagents(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }