namespace Server.Items { public class JacobsPickaxe : Pickaxe { // TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining. [Constructible] public JacobsPickaxe() { UsesRemaining = 20; LootType = LootType.Blessed; SkillBonuses.SetValues(0, SkillName.Mining, 10.0); } public JacobsPickaxe(Serial serial) : base(serial) { } public override int LabelNumber => 1077758; // Jacob's Pickaxe public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }