namespace Server.Items { public class TwilightJacket : LeatherNinjaJacket { [Constructible] public TwilightJacket() { LootType = LootType.Blessed; Attributes.ReflectPhysical = 5; } public TwilightJacket(Serial serial) : base(serial) { } public override int LabelNumber => 1078183; // Twilight Jacket public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 12; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }