using System; namespace Server.Items { public class BigFish : Item, ICarvable { private Mobile m_Fisher; [Constructible] public BigFish() : base(0x09CC) { Weight = Utility.RandomMinMax(3, 200); // TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest Hue = Utility.RandomBool() ? 0x847 : 0x58C; } public BigFish(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public Mobile Fisher { get => m_Fisher; set { m_Fisher = value; InvalidateProperties(); } } public override int LabelNumber => 1041112; // a big fish public void Carve(Mobile from, Item item) { ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Weight >= 20) { if (m_Fisher != null) list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~ list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones } } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(m_Fisher); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_Fisher = reader.ReadMobile(); break; } case 0: { Weight = Utility.RandomMinMax(3, 200); break; } } } } }