namespace Server.Items { public class Fish : Item, ICarvable { [Constructible] public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4)) { Stackable = true; Weight = 1.0; Amount = amount; } public Fish(Serial serial) : base(serial) { } public void Carve(Mobile from, Item item) { ScissorHelper(from, new RawFishSteak(), 4); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }