using Server.Network; namespace Server.Items { [Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)] public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity { [Constructible] public BoltOfCloth(int amount = 1) : base(0xF95) { Stackable = true; Weight = 5.0; Amount = amount; } public BoltOfCloth(Serial serial) : base(serial) { } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) return false; ScissorHelper(from, new Cloth(), 50); return true; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnSingleClick(Mobile from) { int number = Amount == 1 ? 1049122 : 1049121; from.Send( new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString())); } } }