using Server.Network; namespace Server.Items { [Flippable(0x1765, 0x1767)] public class UncutCloth : Item, IScissorable, IDyable, ICommodity { [Constructible] public UncutCloth(int amount = 1) : base(0x1767) { Stackable = true; Amount = amount; } public UncutCloth(Serial serial) : base(serial) { } public override double DefaultWeight => 0.1; int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) return false; ScissorHelper(from, new Bandage(), 1); return true; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnSingleClick(Mobile from) { int number = Amount == 1 ? 1049124 : 1049123; from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString())); } } }