using Server.Engines.Craft; namespace Server.Items { [Flippable(0xFAF, 0xFB0)] [Anvil] public class Anvil : Item { [Constructible] public Anvil() : base(0xFAF) => Movable = false; public Anvil(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Forge] public class Forge : Item { [Constructible] public Forge() : base(0xFB1) => Movable = false; public Forge(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }