namespace Server.Network { public sealed class MapPatches : Packet { public MapPatches() : base(0xBF) { EnsureCapacity(9 + 4 * 8); Stream.Write((short)0x18); Stream.Write(4); Stream.Write(Map.Felucca.Tiles.Patch.StaticBlocks); Stream.Write(Map.Felucca.Tiles.Patch.LandBlocks); Stream.Write(Map.Trammel.Tiles.Patch.StaticBlocks); Stream.Write(Map.Trammel.Tiles.Patch.LandBlocks); Stream.Write(Map.Ilshenar.Tiles.Patch.StaticBlocks); Stream.Write(Map.Ilshenar.Tiles.Patch.LandBlocks); Stream.Write(Map.Malas.Tiles.Patch.StaticBlocks); Stream.Write(Map.Malas.Tiles.Patch.LandBlocks); } } public sealed class InvalidMapEnable : Packet { public InvalidMapEnable() : base(0xC6, 1) { } } public sealed class MapChange : Packet { public MapChange(Map map) : base(0xBF) { EnsureCapacity(6); Stream.Write((short)0x08); Stream.Write((byte)map.MapID); } } }