using Server.Items; using Server.Mobiles; namespace Server.Engines.CannedEvil { public class ChampionSkullPlatform : BaseAddon { private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death; [Constructible] public ChampionSkullPlatform() { AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), 1, -1, -1 ); AddComponent( new AddonComponent( 0x709 ), -1, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), 1, 0, -1 ); AddComponent( new AddonComponent( 0x709 ), -1, 1, -1 ); AddComponent( new AddonComponent( 0x709 ), 0, 1, -1 ); AddComponent( new AddonComponent( 0x71B ), 1, 1, -1 ); AddComponent( new AddonComponent( 0x50F ), 0, -1, 4 ); AddComponent( m_Power = new ChampionSkullBrazier( this, ChampionSkullType.Power ), 0, -1, 5 ); AddComponent( new AddonComponent( 0x50F ), 1, -1, 4 ); AddComponent( m_Enlightenment = new ChampionSkullBrazier( this, ChampionSkullType.Enlightenment ), 1, -1, 5 ); AddComponent( new AddonComponent( 0x50F ), -1, 0, 4 ); AddComponent( m_Venom = new ChampionSkullBrazier( this, ChampionSkullType.Venom ), -1, 0, 5 ); AddComponent( new AddonComponent( 0x50F ), 1, 0, 4 ); AddComponent( m_Pain = new ChampionSkullBrazier( this, ChampionSkullType.Pain ), 1, 0, 5 ); AddComponent( new AddonComponent( 0x50F ), -1, 1, 4 ); AddComponent( m_Greed = new ChampionSkullBrazier( this, ChampionSkullType.Greed ), -1, 1, 5 ); AddComponent( new AddonComponent( 0x50F ), 0, 1, 4 ); AddComponent( m_Death = new ChampionSkullBrazier( this, ChampionSkullType.Death ), 0, 1, 5 ); AddonComponent comp = new LocalizedAddonComponent( 0x20D2, 1049495 ); comp.Hue = 0x482; AddComponent( comp, 0, 0, 5 ); comp = new LocalizedAddonComponent( 0x0BCF, 1049496 ); comp.Hue = 0x482; AddComponent( comp, 0, 2, -7 ); comp = new LocalizedAddonComponent( 0x0BD0, 1049497 ); comp.Hue = 0x482; AddComponent( comp, 2, 0, -7 ); } public void Validate() { if ( Validate( m_Power ) && Validate( m_Enlightenment ) && Validate( m_Venom ) && Validate( m_Pain ) && Validate( m_Greed ) && Validate( m_Death ) ) { Mobile harrower = Harrower.Spawn( new Point3D( X, Y, Z + 6 ), Map ); if ( harrower == null ) return; Clear( m_Power ); Clear( m_Enlightenment ); Clear( m_Venom ); Clear( m_Pain ); Clear( m_Greed ); Clear( m_Death ); } } public void Clear( ChampionSkullBrazier brazier ) { if ( brazier != null ) { Effects.SendBoltEffect( brazier ); if ( brazier.Skull != null ) brazier.Skull.Delete(); } } public bool Validate( ChampionSkullBrazier brazier ) { return ( brazier?.Skull != null && !brazier.Skull.Deleted ); } public ChampionSkullPlatform( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Power ); writer.Write( m_Enlightenment ); writer.Write( m_Venom ); writer.Write( m_Pain ); writer.Write( m_Greed ); writer.Write( m_Death ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Power = reader.ReadItem() as ChampionSkullBrazier; m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier; m_Venom = reader.ReadItem() as ChampionSkullBrazier; m_Pain = reader.ReadItem() as ChampionSkullBrazier; m_Greed = reader.ReadItem() as ChampionSkullBrazier; m_Death = reader.ReadItem() as ChampionSkullBrazier; break; } } } } }