using System; using System.Collections; using Server.Gumps; using Server.Network; using Server.Mobiles; namespace Server.Engines.ConPVP { public class AcceptDuelGump : Gump { private Mobile m_Challenger, m_Challenged; private DuelContext m_Context; private Participant m_Participant; private int m_Slot; public string Center( string text ) { return $"
{text}
"; } public string Color( string text, int color ) { return $"{text}"; } private const int LabelColor32 = 0xFFFFFF; private const int BlackColor32 = 0x000008; private bool m_Active = true; public AcceptDuelGump( Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot ) : base( 50, 50 ) { m_Challenger = challenger; m_Challenged = challenged; m_Context = context; m_Participant = p; m_Slot = slot; challenged.CloseGump( typeof( AcceptDuelGump ) ); Closable = false; AddPage( 0 ); //AddBackground( 0, 0, 400, 220, 9150 ); AddBackground( 1, 1, 398, 218, 3600 ); //AddBackground( 16, 15, 369, 189, 9100 ); AddImageTiled( 16, 15, 369, 189, 3604 ); AddAlphaRegion( 16, 15, 369, 189 ); AddImage( 215, -43, 0xEE40 ); //AddImage( 330, 141, 0x8BA ); AddHtml( 22-1, 22, 294, 20, Color( Center( "Duel Challenge" ), BlackColor32 ), false, false ); AddHtml( 22+1, 22, 294, 20, Color( Center( "Duel Challenge" ), BlackColor32 ), false, false ); AddHtml( 22, 22-1, 294, 20, Color( Center( "Duel Challenge" ), BlackColor32 ), false, false ); AddHtml( 22, 22+1, 294, 20, Color( Center( "Duel Challenge" ), BlackColor32 ), false, false ); AddHtml( 22, 22, 294, 20, Color( Center( "Duel Challenge" ), LabelColor32 ), false, false ); string fmt; if ( p.Contains( challenger ) ) fmt = "You have been asked to join sides with {0} in a duel. Do you accept?"; else fmt = "You have been challenged to a duel from {0}. Do you accept?"; AddHtml( 22-1, 50, 294, 40, Color( string.Format( fmt, challenger.Name ), BlackColor32 ), false, false ); AddHtml( 22+1, 50, 294, 40, Color( string.Format( fmt, challenger.Name ), BlackColor32 ), false, false ); AddHtml( 22, 50-1, 294, 40, Color( string.Format( fmt, challenger.Name ), BlackColor32 ), false, false ); AddHtml( 22, 50+1, 294, 40, Color( string.Format( fmt, challenger.Name ), BlackColor32 ), false, false ); AddHtml( 22, 50, 294, 40, Color( string.Format( fmt, challenger.Name ), 0xB0C868 ), false, false ); AddImageTiled( 32, 88, 264, 1, 9107 ); AddImageTiled( 42, 90, 264, 1, 9157 ); AddRadio( 24, 100, 9727, 9730, true, 1 ); AddHtml( 60-1, 105, 250, 20, Color( "Yes, I will fight this duel.", BlackColor32 ), false, false ); AddHtml( 60+1, 105, 250, 20, Color( "Yes, I will fight this duel.", BlackColor32 ), false, false ); AddHtml( 60, 105-1, 250, 20, Color( "Yes, I will fight this duel.", BlackColor32 ), false, false ); AddHtml( 60, 105+1, 250, 20, Color( "Yes, I will fight this duel.", BlackColor32 ), false, false ); AddHtml( 60, 105, 250, 20, Color( "Yes, I will fight this duel.", LabelColor32 ), false, false ); AddRadio( 24, 135, 9727, 9730, false, 2 ); AddHtml( 60-1, 140, 250, 20, Color( "No, I do not wish to fight.", BlackColor32 ), false, false ); AddHtml( 60+1, 140, 250, 20, Color( "No, I do not wish to fight.", BlackColor32 ), false, false ); AddHtml( 60, 140-1, 250, 20, Color( "No, I do not wish to fight.", BlackColor32 ), false, false ); AddHtml( 60, 140+1, 250, 20, Color( "No, I do not wish to fight.", BlackColor32 ), false, false ); AddHtml( 60, 140, 250, 20, Color( "No, I do not wish to fight.", LabelColor32 ), false, false ); AddRadio( 24, 170, 9727, 9730, false, 3 ); AddHtml( 60-1, 175, 250, 20, Color( "No, knave. Do not ask again.", BlackColor32 ), false, false ); AddHtml( 60+1, 175, 250, 20, Color( "No, knave. Do not ask again.", BlackColor32 ), false, false ); AddHtml( 60, 175-1, 250, 20, Color( "No, knave. Do not ask again.", BlackColor32 ), false, false ); AddHtml( 60, 175+1, 250, 20, Color( "No, knave. Do not ask again.", BlackColor32 ), false, false ); AddHtml( 60, 175, 250, 20, Color( "No, knave. Do not ask again.", LabelColor32 ), false, false ); AddButton( 314, 173, 247, 248, 1, GumpButtonType.Reply, 0 ); Timer.DelayCall( TimeSpan.FromSeconds( 15.0 ), new TimerCallback( AutoReject ) ); } public void AutoReject() { if ( !m_Active ) return; m_Active = false; m_Challenged.CloseGump( typeof( AcceptDuelGump ) ); m_Challenger.SendMessage( "{0} seems unresponsive.", m_Challenged.Name ); m_Challenged.SendMessage( "You decline the challenge." ); } private static Hashtable m_IgnoreLists = new Hashtable(); private class IgnoreEntry { public Mobile m_Ignored; public DateTime m_Expire; public Mobile Ignored => m_Ignored; public bool Expired => ( DateTime.UtcNow >= m_Expire ); private static TimeSpan ExpireDelay = TimeSpan.FromMinutes( 15.0 ); public void Refresh() { m_Expire = DateTime.UtcNow + ExpireDelay; } public IgnoreEntry( Mobile ignored ) { m_Ignored = ignored; Refresh(); } } public static void BeginIgnore( Mobile source, Mobile toIgnore ) { ArrayList list = (ArrayList)m_IgnoreLists[source]; if ( list == null ) m_IgnoreLists[source] = list = new ArrayList(); for ( int i = 0; i < list.Count; ++i ) { IgnoreEntry ie = (IgnoreEntry)list[i]; if ( ie.Ignored == toIgnore ) { ie.Refresh(); return; } else if ( ie.Expired ) { list.RemoveAt( i-- ); } } list.Add( new IgnoreEntry( toIgnore ) ); } public static bool IsIgnored( Mobile source, Mobile check ) { ArrayList list = (ArrayList)m_IgnoreLists[source]; if ( list == null ) return false; for ( int i = 0; i < list.Count; ++i ) { IgnoreEntry ie = (IgnoreEntry)list[i]; if ( ie.Expired ) list.RemoveAt( i-- ); else if ( ie.Ignored == check ) return true; } return false; } public override void OnResponse( NetState sender, RelayInfo info ) { if ( info.ButtonID != 1 || !m_Active || !m_Context.Registered ) return; m_Active = false; if ( !m_Context.Participants.Contains( m_Participant ) ) return; if ( info.IsSwitched( 1 ) ) { if ( !(m_Challenged is PlayerMobile pm) ) return; if ( pm.DuelContext != null ) { if ( pm.DuelContext.Initiator == pm ) pm.SendMessage( 0x22, "You have already started a duel." ); else pm.SendMessage( 0x22, "You have already been challenged in a duel." ); m_Challenger.SendMessage( "{0} cannot fight because they are already assigned to another duel.", pm.Name ); } else if ( DuelContext.CheckCombat( pm ) ) { pm.SendMessage( 0x22, "You have recently been in combat with another player and must wait before starting a duel." ); m_Challenger.SendMessage( "{0} cannot fight because they have recently been in combat with another player.", pm.Name ); } else if ( TournamentController.IsActive ) { pm.SendMessage( 0x22, "A tournament is currently active and you may not duel." ); m_Challenger.SendMessage( 0x22, "A tournament is currently active and you may not duel." ); } else { bool added = false; if ( m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null ) { added = true; m_Participant.Players[m_Slot] = new DuelPlayer( m_Challenged, m_Participant ); } else { for ( int i = 0; i < m_Participant.Players.Length; ++i ) { if ( m_Participant.Players[i] == null ) { added = true; m_Participant.Players[i] = new DuelPlayer( m_Challenged, m_Participant ); break; } } } if ( added ) { m_Challenger.SendMessage( "{0} has accepted the request.", m_Challenged.Name ); m_Challenged.SendMessage( "You have accepted the request from {0}.", m_Challenger.Name ); NetState ns = m_Challenger.NetState; if ( ns != null ) { foreach ( Gump g in ns.Gumps ) { if ( g is ParticipantGump pg && pg.Participant == m_Participant ) { m_Challenger.SendGump( new ParticipantGump( m_Challenger, m_Context, m_Participant ) ); break; } if ( g is DuelContextGump dcg && dcg.Context == m_Context ) { m_Challenger.SendGump( new DuelContextGump( m_Challenger, m_Context ) ); break; } } } } else { m_Challenger.SendMessage( "The participant list was full and so {0} could not join.", m_Challenged.Name ); m_Challenged.SendMessage( "The participant list was full and so you could not join the fight {1} {0}.", m_Challenger.Name, m_Participant.Contains( m_Challenger ) ? "with" : "against" ); } } } else { if ( info.IsSwitched( 3 ) ) BeginIgnore( m_Challenged, m_Challenger ); m_Challenger.SendMessage( "{0} does not wish to fight.", m_Challenged.Name ); m_Challenged.SendMessage( "You chose not to fight {1} {0}.", m_Challenger.Name, m_Participant.Contains( m_Challenger ) ? "with" : "against" ); } } } }