using Server.Items; namespace Server.Engines.ConPVP { public abstract class EventController : Item { public abstract EventGame Construct( DuelContext dc ); public abstract string Title { get; } public abstract string GetTeamName( int teamID ); public EventController() : base( 0x1B7A ) { Visible = false; Movable = false; } public EventController( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( from.AccessLevel >= AccessLevel.GameMaster ) from.SendGump( new Gumps.PropertiesGump( from, this ) ); } } public abstract class EventGame { protected DuelContext m_Context; public DuelContext Context => m_Context; public virtual bool FreeConsume => true; public EventGame( DuelContext context ) { m_Context = context; } public virtual bool OnDeath( Mobile mob, Container corpse ) { return true; } public virtual bool CantDoAnything( Mobile mob ) { return false; } public virtual void OnStart() { } public virtual void OnStop() { } } }